Posts belonging to Category Gaming



Interview with Jet Set Games, the makers of “Highborn” and “Who’s Buying?” on Tuesday Oct. 12, 2010

The Apptastic iGame Review will be interviewing Jet Set Games on Tuesday Oct. 12, 2010! Jet Set Games are the makers of some very popular titles dominating the Apple App store right now!

Come join Amy Elk, Chris Pope, and Justin Laura as we welcome Jet Set on our show! These guys have also graciously agreed to give away some promo codes while on the show with us! Rade Stojsavljevic and Joseph Hewitt will be hanging with the Apptastic crew for the interview.

Rade Stojsavljevic
Co-founder & President

Joseph Hewitt
Creative Director

You fans of awesome mobile games out there might known them as the makes of one of the be turn based games on the market, “Highborn

Highborn is a casual, turn-based strategy game, perfect for gaming on the go, or for anyone looking for an intelligent, tactical experience without the frenetic play of a traditional real-time strategy game.

Another really fun game published by Jet Set is a game called “Whos Buying?

Who’s Buying™ features three multiplayer games of skill and chance that determine who coughs up the cash to pay for your swingin’ lifestyle.

With a style and soundtrack straight from the South Pacific, Who’s Buying may even inspire a round of Mai Tais or Piña Coladas.


Game designer legend Al Lowe creator of Leisure Suit Larry and many other hit games will be LIVE on Tech Barbarians TONIGHT 6pm PST / 9pm EST!

Come join Chris Pope and Mark Eoff this Saturday LIVE for what is sure to be an exciting episode of Tech Barbarians!

When? 9PM(Eastern Time) / 6PM (Pacific Time)

Where? http://watch.techjives.net

Prizes? OH HECK YES!!

1. $25 Best Buy Gift Certificate courtesy of the world leading computer certification training company CED Solutions

2. Multiple autographed 5.25 inch original Leisure Suit Larry 5 floppy disks!

3. A signed Sierra On-Line game manual

4. Possibly even more to be announced signed items! (Keep an eye on Chris Pope’s Twitter feed to find out more about prizes!)

Check out this recent interview with Al!

“In-Depth: Al Lowe Talks Early-Days Adventure Genre Challenges In New Book”

Winner of the lifetime Achievement Apple Moofie Awards!

Want to know more about Al Lowe?

“I was born a poor black child in Gumbo, Missouri…” –that’s how Al Lowe usually opens his résumé. And although it is not true (say what?), it’s an excellent introduction for a man whose passion is humour. “The world’s oldest computer games designer” (Lowe on Lowe) not only spent well over a decade writing funny games, he might well have introduced humour to computer games at all — with the creation of Leisure Suit Larry.

Not that Al Lowe wouldn’t have tried to practise an honest profession. He worked as High School Music Teacher for 15 years. During that time, he got his hands on an Apple II, taught himself to program, and figured that it was time for a career change. So a very talented (and yet unspoiled) Al Lowe spent his nights on creating his first programs — educational software for children. When the publisher Sierra bought the rights to these titles in 1982, it took the man as well.

Lowe was employed as to his qualifications, and humour was not yet considered one of them. Instead, Lowe continued to work on edutainment titles. When Sierra acquired a license to some Disney characters, he helped create programs like “Winnie Pooh in the Hundred-Acre Woods,” “Mickey’s Space Adventure” and “Donald Duck’s Playground.” Being something of a jack-of-all-trades, he filled in various positions on various projects: lead programmer (King’s Quest III and IV, Police Quest I), composer (King’s Quest II, Space Quest II), even interface designer on Sierra’s very own database program “HomeWord Filer.” He is also one of the fathers of The Sierra Network (1991). By 1984, Lowe got the chance to write, design and program his own graphic adventure game, “The Black Cauldron.”Target audience: still kids. But that was to change in 1987.

In 1987, Al Lowe gave birth to the most notorious, single-minded game character there is: Larry Laffer. A born loser constantly on the look-out for women, Larry instantly conquered the hearts (and certain other organs) of gamers everywhere. Besides being daringly explicit for its time, “Leisure Suit Larry in the Land of the Lounge Lizards” was also full of humour. These two major innovations–being the first adult graphic adventure and the first comedy game–made LSL 1 a classic and (probably more important for Al) a best-seller. See the trivia section of the game entry for an extensive quote on the development of Leisure Suit Larry.

After that, Al Lowe spent most of his years continuing the saga of Larry Laffer. He created five additional games for a total of six, ending with episode seven. Puzzled? Check out the trivia section for Leisure Suit Larry 5 to unravel the mystery of the missing adventure. Between episodes, he managed to design the western comedy“Freddy Pharkas: Frontier Pharmacist” (1993) and the parents-plus-children fantasy adventure, “Torin’s Passage” (1995). By 1999, plans were made to send Larry Laffer into his eighth game. Puzzled again? “Larry’s Casino,” a hybrid of Larry’s humour and Hoyle’s games, came out in 1998. But “Leisure Suit Larry 8: Lust in Space” was not meant to be.

As the 90s were nearing their end, so were traditional “flat” adventure games. If there was to be a Leisure Suit Larry 8, it had thus to be in 3D. Games like “Grim Fandango” had already taken the first step into the new dimension. Al Lowe was ready to go, too; however, Sierra was not. The company had just suffered through a year of bad sales. As the costs for each project were growing in the millions, the meagre earnings were far from sufficient to cover the expenses — even for the titles already in production. Without the necessary money, the decision to fund a Larry 8 was delayed several times. Finally, the debts grew too high. The costs had to be cut — severely. In February 1999, Sierra not only closed its Yosemite Studios, it laid off Al Lowe. After 16 years of working for one company, Lowe was ready for retirement.

Al Lowe is since enjoying his private life. Completely unlike his creation, the ever-searching Larry Laffer, Lowe is a family man; he’s living in Seattle with his wife Margaret and his two children, Brian and Megan. He is known to be an excellent saxophonist; he regularly plays in several Seattle jazz bands. For a sample of his skill, listen to the title theme of Leisure Suit Larry 7 (see also Larry 1 trivia on the origin of the song). Lowe is also known to be an enthusiastic golf player. In his free time (i.e. most of the day), he tends to his own website, www.allowe.com, which you should definitely pay a visit if you’re interested in the history of Leisure Suit Larry. Lowe also tries to make the world a happier place by managing the mailing list CyberJoke 3000™. That he’s qualified for this job should be proven by the following excerpt from an interview with “The Armchair Empire,” which I just can’t help to quote:

Q: If you knew you had ten minutes to live, how would you use the time?

A: Borrowing money.

Q: How would you want your obituary to read?

A: “That guy owed everybody!”

‘StarCraft II’ sales top 1.5 million in first 48 hours

Blizzard Entertainment says their highly-anticipated strategy title StarCraft II: Wings of Liberty sold 1 million copies within the first 24 hours of its release.

In a statement issued Tuesday, the studio revealed 1.5 million copies of the game were scooped up in the first 48 hours, making it the fastest-selling strategy title ever.

“We’re pleased that so many people around the world have already picked up a copy of the game, and we look forward to welcoming even more players to Battle.net in the weeks and months ahead,” says Blizzard co-founder and CEO Mike Morhaime in a statement.

For more, visit USA Today’s Game Hunters

WORLIZE ANNOUNCES PRIVATE BETA AND INITIAL FUNDING FOR SOCIAL GAMING PLATFORM

June 16, 2010 – E3, Los Angeles, CA. – Worlize, Inc. today announced the private beta launch of the first user-created social gaming and chat platform for Facebook and social networks including Twitter, MySpace and OpenSocial. The much anticipated new 2D platform, slated for launch in Fall 2010, brings together a new world of interactivity for users, including the ability to play and create their own areas and games. The company has also secured initial funding from private individuals across the gaming and technology spectrum, with investors including Worlize’s newly named CFO, Greg Diller.

Within Worlize, beginners have point-and-click access to customizable plug-and-play games, including puzzles, time management and strategy casual games, card and board games, as well as MMORPGs. For advanced users and game developers the company will release the Worlize API in late Summer 2010 to allow the creation of highly interactive areas and games within the platform. The Worlize Platform is currently in Private Beta. To request a beta invite please log-on tohttp://www.worlize.com.

“We feel users are tired of the restrictive and formulaic approach that social and gaming platforms have adopted. As with web pages or blogs, it is time users have the ability to define their casual gaming and social experiences,” commented CEO and Founder, Brian McKelvey. “Worlize breaks down the walls currently in place, redefining and enhancing online social experiences for users.”

Full Article Here(Worlize.com)

Special thanks to Rufus for the headsup on this!